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Thread Statistics | Show CCP posts - 5 post(s) |

Mole Guy
Band of Builders Inc. Silent Infinity
454
|
Posted - 2016.10.05 21:52:05 -
[1] - Quote
this is a refreshing post.
you guys have it going the right way on the mining side.
the porpouse is a cool lil ship!
orca changes rule! 5 hammer heads? not, 1 gecko.
and the rorqual..holy ****!
i dont understand the cargo scanner bonus tho. its only used in low or null, you arent worried about scanning folks cargo. by the time you lock anyone they have warped. feelt windows tells you how much each person mined.
maybe someone can tell me how this can be used?
anyway, 18.4k per minute under siege is 92k per siege or a full ore hold in 10 minutes. EPIC! jump in a wh, siege in a belt and 10 minutes later, come home and build a battleship.. =) (or so)... 5 rorquals in a belt sieging will be 10k dps. assign to a drone bunny and smoke everything that comes in belt.
i take back all but 3 of the bad things i said about you fozzy... ;-) |

Mole Guy
Band of Builders Inc. Silent Infinity
454
|
Posted - 2016.10.05 21:56:03 -
[2] - Quote
Denngarr B'tarn wrote:I'm actually stunned that the 'Extractor' drones are looking as good as they are. I'm all for more drones in the mining belts personally as currently they just aren't worth much (or in case of ice, useless).
With the PANIC button, based on what I could read, we can at least align to a warp out, so it's far less likely to be a massacre or potentially crawl to the edge of bubbles. A cyno would definitely be nice to fire off to warp in a rescue fleet.
The only thing I can see that it troubling is the amount of Heavy Water the T2 Industrial core requires. Since I don't use T2 siege/triage, it may be a comparable difference, but that additional 500 pre-bonus is just painful as hell. I hate having to burn heavy water anyhow, but this could really make it prohibitive to run with a T2 core. I would personally only recommend 1250 at most since we're only seeing a 20% increase in boosting from T2 vs T1.
That being said, I'll be finishing off Industrial Reconfiguration V just so I can give it the max on boosting.
20% per ship for the same 500 HW cost. 10 mining ships would generate 200% yield. thats another 2 miners for 500 HW.
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Mole Guy
Band of Builders Inc. Silent Infinity
456
|
Posted - 2016.10.06 05:55:53 -
[3] - Quote
the cargo scan is nice if we were still in 2007 before we could abandon cans and they turn colors. change the name to "its done" and that nullifies a complete bonus on a ship. now we have a definitive time to pull cans and we dont have to try to target a can with a capital ship.
how about dropping the cargo scan option for a drone control and optimal range bonus?
the fleet will be spread out, we will need to defend our miners. not only rep their shield, but kill the rats on em.
typical situation...drop sentries, set to defend xxx miner only to find out they are out of range. not a good thing.
the cargo bonus is 200% range. carriers got a 200% drone/fighter control range bonus before the fighter changes. how about changing the cargo scan bonus to 200% drone control range and say 100% optimal/fall off? or 200% control range as a role bonus and 100% optimal tied to the industrial core siege mode. maybe 150% for t2.
much more useful this way.
or a 200% control range role bonus and 20% per level optimal/fall off per level. |

Mole Guy
Band of Builders Inc. Silent Infinity
456
|
Posted - 2016.10.06 06:32:07 -
[4] - Quote
Tanking and Remote Repair Bonuses:
+140% Local shield booster repair amount -60% Local shield booster duration
-75% Remote shield booster duration and cap use +120% Remote shield booster optimal and falloff range
we only get a bonus to cap for rr? local reps pull a ton of power and now they will be -60 duration. i can see our cap going away quickly and not having any to jump when the core turns off.
is this a typo or are we going to go cap dry? |

Mole Guy
Band of Builders Inc. Silent Infinity
456
|
Posted - 2016.10.07 17:39:47 -
[5] - Quote
FT Diomedes wrote:CCP Fozzie wrote:We are interested in hearing what the community thinks about cyno restrictions for ships affected by the P.A.N.I.C. module. We are currently leaning towards allowing cyno lighting and watching closely to see if this causes problems. If needed, we can change the effect to prevent cyno lighting and prevent ships with an active cyno from receiving the P.A.N.I.C. effect. Just say no to invulnerable cynos. If you want to light a cyno for reinforcements, it should be done on the Rorquals, not on a invulnerable Procurer. So, since Rorquals cannot receive the PANIC effect, they should be able to light the cynosural field to bring in the reinforcements. Ships with an active cynosural field should not receive the PANIC effect. Nor should ships receiving the effect be able to light the field. I laugh, however, at the idea of logging off a Procurer with a cyno in a hostile belt, logging in, lighting my cyno and receiving the hostile PANIC effect so I cannot be killed and can keep bringing in more stuff to kill their Rorqual.
the rorqual does receive invul mode. they just cant receive it from someone else. they have to jump in and lite it themselves or lite it from the belt. their rorqual and the mining fleet is protected. other rorquals in the belt are not. |

Mole Guy
Band of Builders Inc. Silent Infinity
456
|
Posted - 2016.10.07 17:44:43 -
[6] - Quote
scenario: we jump to a new system to ninja mine. i have a rorqual, my friends are in a skiff. before we jump, i put the skiff's in my SMB and they go in cloakies. we get there, they try to switch ships...but that doesnt work. now, we have ships scattered about while they are in mining ships.
we get attacked, i PANIC, they are protected, but their cloakies (which are floating in space) get blown up. its dumb to not be able to put any ship in the SMB IMO.
what do we do with the spare ship???
and trolls dont say "thats what you get for using the rorqual" or some bs like that. or "its a designed feature/draw back"..
and 5 light years is beautiful. |

Mole Guy
Band of Builders Inc. Silent Infinity
456
|
Posted - 2016.10.08 04:15:01 -
[7] - Quote
13kr1d1 wrote:Mole Guy wrote:scenario: we jump to a new system to ninja mine. i have a rorqual, my friends are in a skiff. before we jump, i put the skiff's in my SMB and they go in cloakies. we get there, they try to switch ships...but that doesnt work. now, we have ships scattered about while they are in mining ships.
we get attacked, i PANIC, they are protected, but their cloakies (which are floating in space) get blown up. its dumb to not be able to put any ship in the SMB IMO.
what do we do with the spare ship???
and trolls dont say "thats what you get for using the rorqual" or some bs like that. or "its a designed feature/draw back"..
and 5 light years is beautiful. Invulnerability is completely antithetical to the spirit of eve. Its also pretty dumb from a gamePLAY aspect. Where's my rorqual frigate that I can go plow FW in and press PANIC to get 5 minute invulnerability if I do something stupid? im not asking for invulerability. thats being given. im talking about when people in the fleet come up to mine. i have their skiff in the SMB. for them to use their skiff, they have to leave their ship floating in space.
neither a dread (combat ship) nor carrier, orca nor bowhead have restrictions like this. i can stick a shuttle in a dread or a bs. maybe a DST to get fuel when i run out from jumping around. maybe limit dread to combat only and carriers to drone boats only. doesnt make sense.
im just saying you should be able to store the ship you fly to mine in the rorqual. make it limited to frigates and indy ships. that way they can fly a cloaky to the dig site, jump in a skiff and have their cloaky stored. hard to abuse that. |

Mole Guy
Band of Builders Inc. Silent Infinity
456
|
Posted - 2016.10.08 15:49:11 -
[8] - Quote
Vald Tegor wrote:Marcus Tedric wrote:I believe we're all missing the point...
The Rorqual is NOT supposed to be a mining ship and replace a proper Barge!
It's: a Booster; a Compressor; a Hauler; a ship-carrier; a Defender; and it can also mine some.
There should be only between 1-3 Rorquals per belt (dependent on Boosting range) - and a whole slew of barges - because the above is indeed correct. I rather suspect that's why the drone speeds are as they are.
Tiberizzle is very correct and the importance of it cannot be overstated. However, my view on this is completely opposite to yours. It's the Orca that is the Industrial Command Ship. It should be the sole source of top end mining bursts, just as combat command ship bursts are the top end there. The Porpoise should, and for the most part does, fall in line with Command Destroyers. The Rorqual is a capital. Capitals only get 2% combat bursts, right up to Titans. So should the Rorqual with no burst bonus from the core. At best, have the core push it up to be equal to the Orca. A Hulk with links mining Spod currently makes comparable income to an Ishtar. The Rorqual should be fielded as a capital mining ship and pull income in the ballpark of a ratting carrier. All of its other roles are just utility fillers. I should want to deploy and siege my own Rorqual on the merit of its personal yield, no matter what else is already on field. Not another version of today's log in and look for alternative productive activities for my Rorq pilot, because someone else is already boosting.
sorry, but the orca is almost as expensive as a carrier and should make money comparable since they are both low tier capitals. the rorqual is twice what a carrier is and should make more. its sole purpose is to make isk. carrier is for combat and but be used to make isk. the rorqual is more but can be used to clear sanctums (ive done it. put a carrier in one and a rorqual in the other back before fighter changes). 1kdps rorqual wasnt anything to sneaze on. but a sieged rorqual can double that. just watch local and intel channels. however, in its native habitat, it should way out do a carrier. thing about a ratting carrier, santums despawn and respawn at set intervals. mining sites to not. you can say itll crank out 1.7B if mining dark glitter continuously for an hour, but i think it would be gone before that and the rorqual has to siege to do it. in a good site, you should be able to cut a bunch of rock, then move and siege again. no need to sit and let the drones fly 40k as it was mentioned earlier.
i just feel they are different, the 2 cant be compared isk wise. ones is a burst one can be constant. when it can mine gas and whatnot, ill be happy.
we need gas compression. buy gas cylinders as an ingredient. compress into cylinders. store cylinders. when used, it goes back from full cylinder to empty. reuse em. maybe give a life span like on real gas cylinders. |

Mole Guy
Band of Builders Inc. Silent Infinity
456
|
Posted - 2016.10.10 10:29:15 -
[9] - Quote
SpaceTigerCross wrote:I would like a bigger fuel bay! rorqual has plen-T of gas to get around. |

Mole Guy
Band of Builders Inc. Silent Infinity
456
|
Posted - 2016.10.10 10:30:33 -
[10] - Quote
Tau Cabalander wrote:Mole Guy wrote:scenario: we jump to a new system to ninja mine. i have a rorqual, my friends are in a skiff. before we jump, i put the skiff's in my SMB and they go in cloakies. we get there, they try to switch ships...but that doesnt work. now, we have ships scattered about while they are in mining ships.
we get attacked, i PANIC, they are protected, but their cloakies (which are floating in space) get blown up. its dumb to not be able to put any ship in the SMB IMO.
what do we do with the spare ship???
and trolls dont say "thats what you get for using the rorqual" or some bs like that. or "its a designed feature/draw back"..
and 5 light years is beautiful. Use the Prospect, a cloaky mining frigate? I'm assuming the ship hangar accepts Expedition Frigates [Prospect & Endurance]? Mining Frigates [Venture] were allowed in Retribution 1.1
that is one work around. should work fine. i forget about those lil things from time to time. |

Mole Guy
Band of Builders Inc. Silent Infinity
456
|
Posted - 2016.10.16 19:18:40 -
[11] - Quote
what about mining boosts and those belts that are 1300km wide?
some of the roids are 100km apart which means we will have to boost a miner and they warp to it. on the drone miners, especially the rorqual, we siege and strip a roid, then wait 5 minutes to move to a new roid to siege again.
any chance to shrink those fields since we dont have system wide boosts anymore? |
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